Agile Game Development with Scrum
Publication date: June 2, 2010
This book is for anyone who is interested in agile development, video game development and especially both! It explores the history of game development and what has led us to embracing agile practices from Scrum, XP and Lean to make better games.
Table of Contents
| Chapter | |||
|---|---|---|---|
| The Problem and the Solution | |||
| Chapter 1 | The Crisis | ||
| Chapter 2 | Agile Development | ||
| Scrum and Agile Planning | |||
| Chapter 3 | Scrum | ||
| Chapter 4 | Sprints | ||
| Chapter 5 | User Stories | ||
| Chapter 6 | Agile planning | ||
| Agile Game Development | |||
| Chapter 7 | Video game project planning | ||
| Chapter 8 | Teams | ||
| Chapter 9 | Faster Iterations | ||
| Agile Disciplines | |||
| Chapter 10 | Agile technology | ||
| Chapter 11 | Agile art | ||
| Chapter 12 | Agile design | ||
| Chapter 13 | Agile QA & production | ||
| Getting started | |||
| Chapter 14 | The Myths and Challenges of Scrum | ||
| Chapter 15 | Launching Scrum | ||
| Chapter 16 | Working with a Publisher | ||



